Classes reward the player with new clothing items or abilities for example, English allows the player to apologize to authority figures after violating rules, Chemistry allows players to create their own throwable weapons, Geography highlights special collectibles on the game’s map, and Gym unlocks new fighting moves. Each course has five classes, which increase in difficulty, and passing all five will result in the player passing the course. When not performing missions, the player can attend classes, presented as minigames. ![]() The weapons available include slingshots, bags of marbles and itching powder, stink bombs, firecrackers (including bottle rockets), baseball bats, planks of wood, and spud guns. ![]()
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